Mage Guild
The Mage Guild is as unique to guilds as their members are themselves. Rather than a single monolithic guild, the mage’s have organized themselves into several schools/guilds that each have huge areas of control. These guilds have not taken over the world because of the tremendous infighting not only within a guild, but also between schools and guilds.
The Mage guilds also support a slightly differing ranking for mages.
| Rank | Rank Test | Primary Skill | Secondary Skill | Tertiary Skills | Scientific Skill |
| Aspirant | Apprentice | 1 | No test | No test | No test |
| Apprentice | Itinerant Mage | 3 | 2 | 1 | 0 |
| Itinerant Mage | Hedge Mage | 5 | 3 | 2 | 1 |
| Hedge Mage | Mage | 6 | 4 | 3 | 2 |
| Mage | High Mage | 7 | 5 | 4 | 3 |
| High Mage | Arch-Mage | 7 | 5 | 4 | 4 |
| Arch Mage | Headmaster | 6* | No test | No test | |
| Headmaster | Elder Mage | 7* | No test | No test | |
| Elder Mage | Mage King | 9* | No test | No test |
There are probably more schools than are listed here, but these are the major ones:
The New World Order mostly work by means of collecting, controlling, disseminating and manipulating information. Often, their mages mimic harper’s and they are known to be telepaths. Generally, this school is small, but feared throughout the Flaness.
The Order of the Dragon are mainly based in the Great Kingdom and the Eastern regions of the Flaness. Their specialty is flight and air magic.
The Greyhawk Guild of Wizardry is one of the more powerful guilds because of it’s central location. However, it is known far and wide for it’s enormous internal conflicts. Rarely can the upper administrators of the Guild focus on worldly events, as they are constantly on the lookout for those under them.