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Show Mission Overview

Kinnaka and Kentaro have been publicly fired from the Chancellery by Dame Permas, then immediately secretly re-hired by Tovish. They are about to embark on their first mission working completely unofficially for Lord Tar. A man responsible for the safety and security of an entire nation, even a small one like the County of Greyhawk, is naturally going to occasionally run into situations that can’t be handled by that country’s legitimate peacekeeping organizations. Sometimes to keep the vast majority of humanity clean, a very tiny minority of humanity is required to get dirty. Kentaro and Kinnaka have joined that very tiny minority.

Their first mission is to look deeper into Dame Hakkima’s killing. Although the actual perpetrator conducted the killing strictly for profit, Lord Tar suspects a larger organization with more insidious motives and goals. The Chancellery has so far turned up one lead – the man who hired Dame Hakkima’s killers. Brill, aka “Sponge” has been tracked to Karakas, a small town on the new Greyhawk/Urnst border, and so, to Karakas our heroes have been sent.

Permas

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Permas.png

Permas, Dame, OL-2, Vice Chancellor of the County of Greyhawk

Dame Permas’ Regalia (OL-2, OR-3)
OL-StarOL-NeckOR-Neck
Dame Permas’ Office
Permas Office

Personality traits


1 (minimal) to 5 (extreme)

* Personable [4] * Intellectual [4] * Scientific [3] * Dominant [2] * Humorous [2] * Law Abiding [1]

Detailed Traits

Charismatic – A charismatic character will be able to influence people by sheer force of personality. Difficult to Roleplay it takes a lot of effort to be charismatic. Leadership and the ability to engender enthusiasm in others is a must.

Steadfast – Firm in belief, determination, or adherence. Your character is very loyal. When he makes an oath he keeps it no matter what the cost to himself. Can be a tragic figure if he has married an unfaithful and coldhearted woman, or be the basis for great heroics and commitment to a worthwhile cause.

Curious – Having a compulsive desire to investigate and learn. The unknown must be known, the confusing understood. If this character hears a noise in the dark or out of sight, smells something, sees a flash of light in the woods, hears a legend or rumor, etc. they will have an urge to investigate. This is of course not always very healthy for the character.

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