<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Greyhawk Blog</title>
	<atom:link href="http://www.seinc.org/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.seinc.org/blog</link>
	<description></description>
	<lastBuildDate>Sat, 04 Feb 2012 22:26:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>7. Back to Pomarj</title>
		<link>http://www.seinc.org/blog/game-overviews/7-back-to-pomarj/</link>
		<comments>http://www.seinc.org/blog/game-overviews/7-back-to-pomarj/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 18:35:41 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Game Overviews]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3899</guid>
		<description><![CDATA[Daniki informs them that Morpheus has need of their service. The planning for the invasion of Pomarj has begun, but Pomarj is sending small teams into the Suss Forest near the march route of one of the main invasion columns. Kinnaka and Kentaro are to go to Fenrill, the town where the teams originate, to [...]]]></description>
			<content:encoded><![CDATA[<p>Daniki informs them that Morpheus has need of their service. The planning for the invasion of Pomarj has begun, but Pomarj is sending small teams into the Suss Forest near the march route of one of the main invasion columns. Kinnaka and Kentaro are to go to Fenrill, the town where the teams originate, to find out whether they are going in response to information about the forthcoming invasion, or for some other reason.</p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/game-overviews/7-back-to-pomarj/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Rescue of Sorts</title>
		<link>http://www.seinc.org/blog/game-overviews/a-rescue-of-sorts/</link>
		<comments>http://www.seinc.org/blog/game-overviews/a-rescue-of-sorts/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 01:02:23 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Overviews]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3670</guid>
		<description><![CDATA[Kinnaka&#8217;s dreams have begun to turn on him, offering him in addition to the usual swirls of color and feelings of death, new avenues including torturous pains and maniacal sounds. And it seems to be getting worse as the weeks roll by. But there is good news also. He has picked up a couple of [...]]]></description>
			<content:encoded><![CDATA[<p>Kinnaka&#8217;s dreams have begun to turn on him, offering him in addition to the usual swirls of color and feelings of death, new avenues including torturous pains and maniacal sounds. And it seems to be getting worse as the weeks roll by. But there is good news also. He has picked up a couple of probably allies in the form of an old woman who appears to him and offers advice in his dreams, in between horrific images, and an ancient male elf who has identified himself as Kinnaka&#8217;s great uncle. His allies have sent him to the far north reaches of the continent to search for a man who they say will be able to help him find and free his mother, who has been imprisoned halfway between life and death for the past quarter century.</p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/game-overviews/a-rescue-of-sorts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Parting of Ways</title>
		<link>http://www.seinc.org/blog/k-team-storyline/making-plans/a-parting-of-ways/</link>
		<comments>http://www.seinc.org/blog/k-team-storyline/making-plans/a-parting-of-ways/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 23:24:36 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[4. Making Plans]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3659</guid>
		<description><![CDATA[20 June Finally, 20 June arrives, along with word that the blueprints are ready at the printer’s. Kinnka tells Kentaro to prepare the horses and gather all their gear. They’ll pick up the plans on their way out of town, and they won’t be back. Kentaro tells him with a smile that he’s already packed [...]]]></description>
			<content:encoded><![CDATA[<p><h2>20 June</h2><br />
Finally, 20 June arrives, along with word that the blueprints are ready at the printer’s. Kinnka tells Kentaro to prepare the horses and gather all their gear. They’ll pick up the plans on their way out of town, and they won’t be back.</p>

	<p>Kentaro tells him with a smile that he’s already packed and ready to go. He goes to fetch the horses, which Kinnaka notices are laden with more packs than he remembers them ever having before. He asks Kentaro about them, and the half-giant replies that they are a parting gift from the Chancellery for services rendered. Kinnaka interprets this to mean that Lord Tar overrode Tovish&#8217;s intent to turn off their card immediately, and Kentaro sees no need to dissuade him from that opinion. The elf briefly considers sending Lord Tar a personal note, but decides not to. He can always do it later if it seems called for. For now, there is a ride to Karakas to accomplish.</p>

	<p>After picking up (and paying for) the blueprint copies, they meeting Thekla and Antonie at the edge of town. Thekla gives Antonie the originals with orders to have their &#8220;architect&#8221; replace them in Tran&#8217;s chest, then go missing. They won&#8217;t be needing him any more. Antonie acknowledges the command, and heads back into town, while the others begin down the road to Karakas.</p>

	<p><h2>21-22 June</h2><br />
The trio arrives at the outskirts of Karakas slightly after sundown on 21 June. Early the next morning, Kinnaka and Kentaro arrive at Brill’s farm and quickly settle in. They are already acquainted with four workers currently at the farm (not counting the caretakers, of course), so it’s something of a homecoming for them. Thekla arrives about an hour after lunch, so she is not immediately connected with the others. She is placed on a different crews, so K&#038;K don’t see much of her during the day, apart from at mealtimes.</p>

	<p>As happened last time, Kinnaka gets to see Brill just after midnight. The meeting takes longer than Kinnaka expected. Brill is very excited to receive the blueprint copies, but then Kinnaka breaks the news of their imminent departure. It takes about 20 minutes of conversation for Brill to move from angry and disbelieving to &#8211; at least partially due to Kinnaka’s description of Thekla’s excellent promise, no doubt) &#8211; understanding and accepting. Ultimately, he sends Kinnaka off to fetch Thekla, and asks him to step out while he talks with her, a conversation that takes another 45 minutes. When they emerge, they are both smiling, and Brill informs Kinnaka that he has provisionally accepted Thekla, but that if Kinnaka ever returns, he would be glad to have him back.</p>

	<p>They part on amicable terms, and in the morning, Thekla and the other two part ways, as they leave Karakas heading in opposite directions – Thekla turns southwest on the road that leads back to Greysmere, while Kentaro and Kinnaka go overland to the northeast, toward Maure Castle in the <a href="/blog/?p=440" class="ubernym uttJustLink" onmouseover="domTT_activate(this, event, 'content', 'Country in the Flaness' );">Duchy of Urnst</a>. There, they plan to join the paved road that leads directly to Leukish, the Duchy&#8217;s capital.</p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/k-team-storyline/making-plans/a-parting-of-ways/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>K3 Brill, aka &#8220;Sponge&#8221;</title>
		<link>http://www.seinc.org/blog/game-overviews/k3-brill-aka-sponge/</link>
		<comments>http://www.seinc.org/blog/game-overviews/k3-brill-aka-sponge/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 02:44:16 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Overviews]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3456</guid>
		<description><![CDATA[Kinnaka and Kentaro have been publicly fired from the Chancellery by Dame Permas, then immediately secretly re-hired by Tovish. They are about to embark on their first mission working completely unofficially for Lord Tar. A man responsible for the safety and security of an entire nation, even a small one like the County of Greyhawk, [...]]]></description>
			<content:encoded><![CDATA[<p>Kinnaka and Kentaro have been publicly fired from the Chancellery by Dame <a href="/blog/?p=535" class="ubernym uttJustLink" onmouseover="domTT_activate(this, event, 'content', 'Permas' );">Permas</a>, then immediately secretly re-hired by Tovish. They are about to embark on their first mission working completely unofficially for Lord Tar. A man responsible for the safety and security of an entire nation, even a small one like the County of Greyhawk, is naturally going to occasionally run into situations that can’t be handled by that country’s legitimate peacekeeping organizations. Sometimes to keep the vast majority of humanity clean, a very tiny minority of humanity is required to get dirty. Kentaro and Kinnaka have joined that very tiny minority.</p>

	<p>Their first mission is to look deeper into Dame Hakkima’s killing. Although the actual perpetrator conducted the killing strictly for profit, Lord Tar suspects a larger organization with more insidious motives and goals. The Chancellery has so far turned up one lead – the man who hired Dame Hakkima’s killers. Brill, aka “Sponge” has been tracked to Karakas, a small town on the new Greyhawk/Urnst border, and so, to Karakas our heroes have been sent.</p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/game-overviews/k3-brill-aka-sponge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Karakas</title>
		<link>http://www.seinc.org/blog/glossary/town/</link>
		<comments>http://www.seinc.org/blog/glossary/town/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 21:48:08 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/altans-storyline/the-lost-town/town/</guid>
		<description><![CDATA[Settlement population: 1,100Bakers2Barbers2Bathers1Beer-Sellers0Blacksmiths1Bleachers0Bookbinders1Booksellers0Buckle Makers0Butchers1Carpenters2Cathedral0Chandlers1Chicken Butchers1Churches/Temples2Clergyman29Coopers3Copyists1Cutlers0Fishmongers1Furriers5Glovemakers1Guardsman8Harness-Makers0Hatmakers1Hay Merchants1Healers1Healers, Folk4Illuminators1Inns1Jewelers3Lawyer2Locksmiths0Magic Shops0Magic-Shops1Maidservants4Masons1Merchant2Noble household6Old-Clothes3Painters1Pastrycooks3Plasterers1Pursemakers1Roofers1Ropemakers0Rugmakers1Saddlers1Scabbardmakers1Sculptors0Shoemakers7Spice Merchants1Tailors4Tanners1Taverns/Restaurants2Watercarriers1Weavers2Wine-Sellers1Woodcarvers0Woodsellers0]]></description>
			<content:encoded><![CDATA[<p><img src="" style="float:left;padding:5px;"/><br clear="all"/><h3>Settlement population: 1,100</h3><table><tbody><tr><td>Bakers</td><td>2</td><td>Barbers</td><td>2</td><td>Bathers</td><td>1</td></tr><tr><td style="background-color: grey;">Beer-Sellers</td><td style="background-color: grey;">0</td><td>Blacksmiths</td><td>1</td><td style="background-color: grey;">Bleachers</td><td style="background-color: grey;">0</td></tr><tr><td>Bookbinders</td><td>1</td><td style="background-color: grey;">Booksellers</td><td style="background-color: grey;">0</td><td style="background-color: grey;">Buckle Makers</td><td style="background-color: grey;">0</td></tr><tr><td>Butchers</td><td>1</td><td>Carpenters</td><td>2</td><td style="background-color: grey;">Cathedral</td><td style="background-color: grey;">0</td></tr><tr><td>Chandlers</td><td>1</td><td>Chicken Butchers</td><td>1</td><td>Churches/Temples</td><td>2</td></tr><tr><td>Clergyman</td><td>29</td><td>Coopers</td><td>3</td><td>Copyists</td><td>1</td></tr><tr><td style="background-color: grey;">Cutlers</td><td style="background-color: grey;">0</td><td>Fishmongers</td><td>1</td><td>Furriers</td><td>5</td></tr><tr><td>Glovemakers</td><td>1</td><td>Guardsman</td><td>8</td><td style="background-color: grey;">Harness-Makers</td><td style="background-color: grey;">0</td></tr><tr><td>Hatmakers</td><td>1</td><td>Hay Merchants</td><td>1</td><td>Healers</td><td>1</td></tr><tr><td>Healers, Folk</td><td>4</td><td>Illuminators</td><td>1</td><td>Inns</td><td>1</td></tr><tr><td>Jewelers</td><td>3</td><td>Lawyer</td><td>2</td><td style="background-color: grey;">Locksmiths</td><td style="background-color: grey;">0</td></tr><tr><td style="background-color: grey;">Magic Shops</td><td style="background-color: grey;">0</td><td>Magic-Shops</td><td>1</td><td>Maidservants</td><td>4</td></tr><tr><td>Masons</td><td>1</td><td>Merchant</td><td>2</td><td>Noble household</td><td>6</td></tr><tr><td>Old-Clothes</td><td>3</td><td>Painters</td><td>1</td><td>Pastrycooks</td><td>3</td></tr><tr><td>Plasterers</td><td>1</td><td>Pursemakers</td><td>1</td><td>Roofers</td><td>1</td></tr><tr><td style="background-color: grey;">Ropemakers</td><td style="background-color: grey;">0</td><td>Rugmakers</td><td>1</td><td>Saddlers</td><td>1</td></tr><tr><td>Scabbardmakers</td><td>1</td><td style="background-color: grey;">Sculptors</td><td style="background-color: grey;">0</td><td>Shoemakers</td><td>7</td></tr><tr><td>Spice Merchants</td><td>1</td><td>Tailors</td><td>4</td><td>Tanners</td><td>1</td></tr><tr><td>Taverns/Restaurants</td><td>2</td><td>Watercarriers</td><td>1</td><td>Weavers</td><td>2</td></tr><tr><td>Wine-Sellers</td><td>1</td><td style="background-color: grey;">Woodcarvers</td><td style="background-color: grey;">0</td><td style="background-color: grey;">Woodsellers</td><td style="background-color: grey;">0</td></tr></tbody></table>							  <br />
<a href="<a href="http://www.schraderenterprises.com/blog/wp-content/uploads/karakas.jpg"><img src="http://www.schraderenterprises.com/blog/wp-content/uploads/karakas.jpg" alt="" title="karakas" width="468" height="311" class="alignright size-full wp-image-3451" />Karakas</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/glossary/town/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ministry of Security, aka, The Chancellery</title>
		<link>http://www.seinc.org/blog/glossary/ministry-of-security-aka-the-chancellery/</link>
		<comments>http://www.seinc.org/blog/glossary/ministry-of-security-aka-the-chancellery/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 17:41:18 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3399</guid>
		<description><![CDATA[Chancellery Leadership Title Person Duties Lord High Chancellor Lord Tar Larson of Mavenshire, OL-1 Overall peacekeeping and border security in the County. All peacekeepers and troops operating at home. Military Vice Chancellor Dame Permas, OL-2 Military aspects of peacekeeping including Knights of the Order of the Ram and Defenders of Greyhawk. Adjutant Tovish Lord Tar&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<h3>Chancellery Leadership</h3>

	<table>
		<tr>
			<td>Title</td>
			<td>Person</td>
			<td>Duties</td>
		</tr>
		<tr>
			<td>Lord High Chancellor</td>
			<td>Lord Tar Larson of Mavenshire, OL-1</td>
			<td>Overall peacekeeping and border security in the County. All peacekeepers and troops operating at home.</td>
		</tr>
		<tr>
			<td>Military Vice Chancellor</td>
			<td>Dame <a href="/blog/?p=535" class="ubernym uttJustLink" onmouseover="domTT_activate(this, event, 'content', 'Permas' );">Permas</a>, OL-2</td>
			<td>Military aspects of peacekeeping including Knights of the Order of the Ram and Defenders of Greyhawk.</td>
		</tr>
		<tr>
			<td>Adjutant</td>
			<td>Tovish </td>
			<td>Lord Tar&#8217;s interface with elements unbecoming a Lord High Chancellor.</td>
		</tr>
		<tr>
			<td>Knight Grand Marshal of the Order of the Ram</td>
			<td>Dame Lillan, OR-1(GM)</td>
			<td>Leader of the Knights of the Order of the Ram</td>
		</tr>
		<tr>
			<td>Defender Colonel</td>
			<td>Sir Mullen, <span class="caps">DCL</span></td>
			<td>Leader of the Defenders</td>
		</tr>
	</table>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/glossary/ministry-of-security-aka-the-chancellery/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Count&#8217;s Court</title>
		<link>http://www.seinc.org/blog/glossary/the-counts-court-2/</link>
		<comments>http://www.seinc.org/blog/glossary/the-counts-court-2/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 14:36:42 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3386</guid>
		<description><![CDATA[The four most powerful Ministries out of the dozens that comprise the Count&#8217;s Court, in order of authority, if not actual power, are: The Ministry of Security (aka, The Chancellery) The Ministry of Foreign Affairs (aka, The Commission) The Ministry of the Exchequer The Ministry of the Judiciary Ministry: Chancellery Commission Exchequer Judiciary Responsible for: [...]]]></description>
			<content:encoded><![CDATA[<p>The four most powerful Ministries out of the dozens that comprise the Count&#8217;s Court, in order of authority, if not actual power, are:</p>

	<ul>
		<li><a href="http://www.schraderenterprises.com/blog/glossary/ministry-of-security-aka-the-chancellery/">The Ministry of Security (aka, The Chancellery)</a></li>
		<li>The Ministry of Foreign Affairs (aka, The Commission)</li>
		<li>The Ministry of the Exchequer</li>
	</ul>
	<ul>
		<li>The Ministry of the Judiciary</li>
	</ul>

	<table>
		<tr style="text-align:center;">
			<td>Ministry:</td>
			<td colspan="2">Chancellery</td>
			<td>Commission</td>
			<td>Exchequer</td>
			<td>Judiciary</td>
		</tr>
		<tr>
			<td>Responsible for:</td>
			<td colspan="2">Domestic Peacekeeping and Security</td>
			<td>International Politics, Ambassadors</td>
			<td>Finance</td>
			<td>Laws</td>
		</tr>
		<tr>
			<td>Noble</td>
			<td colspan="2">Lord High Chancellor &#8211; Currently <a href="http://www.schraderenterprises.com/blog/player-characters/tar-the-giant/">Lord Tar</a> Larson of Maven, OL-1</td>
			<td>Lord High Commissioner &#8211; Currently <a href="http://www.schraderenterprises.com/blog/glossary/essim-sykes/">Baron Essim Sykes</a>, 9<sup>th</sup> Lord Ery</td>
			<td>Lord High Minister &#8211; Currently <a href="http://www.schraderenterprises.com/blog/glossary/tissinia/">Dame Tissinia</a>, Baronet of Nearmarsh</td>
			<td>Lord High Minister &#8211; Currently <a href="http://www.schraderenterprises.com/blog/glossary/kohl/">Lord Kohl</a>, Baron-Esquire of Cheverly North</td>
		</tr>
		<tr>
			<td>Knight</td>
			<td colspan="2">Vice Chancellor, Knight of the Lion/Ram, Defender Colonel/ Captain, Captain of the Guard</td>
			<td>Deputy Commissioner</td>
			<td>Deputy Minister</td>
			<td>Junior Minister, High Court Judge</td>
		</tr>
		<tr>
			<td rowspan="2">Esquire</td>
			<td style="background:#00d;">Guard</td>
			<td style="background:#c00;">Patrol</td>
			<td rowspan="2">Ambassador, Senior Embassy Staff</td>
			<td rowspan="2"> </td>
			<td rowspan="2">Judge</td>
		</tr>
		<tr>
			<td>Chief Constable</td>
			<td>Defender Lieutenant</td>
		</tr>
		<tr>
			<td>Gentleman</td>
			<td>Constable</td>
			<td>Defender of Greyhawk</td>
			<td>Embassy Staff</td>
			<td>Tax Collector</td>
			<td>Lawyer</td>
		</tr>
		<tr>
			<td>Men of Standing</td>
			<td>Guardsman, Senior Civil Servant</td>
			<td>Patrolman, Senior Civil Servant</td>
			<td>Embassy Guard, Senior Civil Servant</td>
			<td>Tax Guard, Senior Civil Servant</td>
			<td>Court Functionary, Senior Civil Servant</td>
		</tr>
		<tr>
			<td>Commoner</td>
			<td>Clerk, Civil Servant</td>
			<td>Clerk, Civil Servant</td>
			<td>Clerk, Civil Servant</td>
			<td>Clerk, Civil Servant</td>
			<td>Clerk, Civil Servant</td>
		</tr>
	</table>

	<p>Notes:
	<ul>
		<li>During times of war, Patrols (and sometimes the Guard) are subsumed into the Army, which reports directly to the Count</li>
		<li>Knights of the Lion, 1<sup>st</sup> class are directly subordinate to the Count. Knights of the Lion, 2<sup>nd</sup> and 3<sup>rd</sup> classes may be subordinate to a Knight of the Lion, 1<sup>st</sup> class or to the Count</li>
	</ul>
	<ul>
		<li>Borough Reeves are always appointed by and are always subordinate to the Baronets</li>
	</ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/glossary/the-counts-court-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>K2 Dame Hakkima</title>
		<link>http://www.seinc.org/blog/game-overviews/k2-dame-hakkima/</link>
		<comments>http://www.seinc.org/blog/game-overviews/k2-dame-hakkima/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 21:51:40 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Game Overviews]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3252</guid>
		<description><![CDATA[The departure of the previous owner&#8217;s peacekeeping organizations has left a power vacuum along the Greyhawk/D. Urnst border. Unlawfulness is running rampant. Steps urgently need to be taken to regain control of the area. A new Baronet has been invested in Stythe Province, but has not yet put her stamp on the area. Dame Hakkima, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.schraderenterprises.com/blog/wp-content/uploads/hakkima-416x500.jpg" alt="hakkima" title="hakkima" width="260" height="305" class="alignright size-medium wp-image-3245" />The departure of the previous owner&#8217;s peacekeeping organizations has left a power vacuum along the Greyhawk/D. Urnst border. Unlawfulness is running rampant. Steps urgently need to be taken to regain control of the area. A new Baronet has been invested in Stythe Province, but has not yet put her stamp on the area.</p>

	<p>Dame Hakkima, Bt. (right) spent the weeks following her investiture figuring prominently in the Greyhawk entertainment scene. Now she has apparently left the city, but under what circumstances, and with what goals? Count <a href="/blog/?p=214" class="ubernym uttJustLink" onmouseover="domTT_activate(this, event, 'content', 'Lord Aphic' );">Aphic</a> wants her found and escorted to Ryell Pass to take up her duties in earnest. Kentaro and Kinnaka are on the job!</p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/game-overviews/k2-dame-hakkima/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A2 Peculiar Manor</title>
		<link>http://www.seinc.org/blog/game-overviews/a2/</link>
		<comments>http://www.seinc.org/blog/game-overviews/a2/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 13:36:45 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Game Overviews]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3183</guid>
		<description><![CDATA[Bandits are attacking merchant caravans entering the town of Peculiar Manor, South of Greyhawk. They are generally several hours out, but the guard has not seen them. The patrols have been told to watch every merchant caravan when they come into town. From time to time an outgoing merchant has been attacked, but not often. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.schraderenterprises.com/blog/wp-content/uploads/Area.png" alt="" /></p>

	<p>Bandits are attacking merchant caravans entering the town of Peculiar Manor, South of Greyhawk. They are generally several hours out, but the guard has not seen them. The patrols have been told to watch every merchant caravan when they come into town. From time to time an outgoing merchant has been attacked, but not often. These attacks have been going on every 10 days or so for about six months. The Mayor of Peculiar Manor has never asked for help with this problem, but the Merchant Guild has beseeched Count <a href="/blog/?p=214" class="ubernym uttJustLink" onmouseover="domTT_activate(this, event, 'content', 'Lord Aphic' );">Aphic</a>, a Merchant Lord himself, to look into the situation. They believe that the Mayor is involved in the bandit attacks. It explains why the patrols are never on the right road, even though the bandits have attacked a lot. In addition, they have attacked barges as well as caravans.The bottom line is that there are three goals here:</p>

	<p>1. Determine if the mayor is involved<br />
2. Determine where the bandits can be taken safely<br />
3. Determine the contingent necessary to take them down</p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/game-overviews/a2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ryell Pass</title>
		<link>http://www.seinc.org/blog/glossary/ryell-pass-2/</link>
		<comments>http://www.seinc.org/blog/glossary/ryell-pass-2/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 20:01:01 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.schraderenterprises.com/blog/?p=3137</guid>
		<description><![CDATA[Squares: A. Residents’ square = permanent stalls, locals, family-owned, household items B. Open square = changeable stalls, seasonal, transient, food and exotic goods Inns, Taverns, Etc.: 1. Cask and Auger Inn (average, 27 rooms) 2. Red Lion Tavern (average, 4 rooms; popular with demi-humans) 3. Sun Inn (cheap, 12 rooms) 4. Damsel in Distress Tavern [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.schraderenterprises.com/blog/wp-content/uploads/Ryell-Pass-1024x574.jpg" alt="Ryell Pass" title="Ryell Pass" width="1024" height="574" class="aligncenter size-large wp-image-3138" /></p>

	<p>Squares:<br />
A. Residents’ square = permanent stalls, locals, family-owned, household items<br />
B. Open square = changeable stalls, seasonal, transient, food and exotic goods</p>

	<p>Inns, Taverns, Etc.:<br />
1.	Cask and Auger Inn (average, 27 rooms)<br />
2.	Red Lion Tavern (average, 4 rooms; popular with demi-humans)<br />
3.	Sun Inn (cheap, 12 rooms)<br />
4.	Damsel in Distress Tavern (low-class, 4 rooms)<br />
5.	Danny’s Inn (average, 15 rooms)<br />
6.	Hero’s Rest Tavern (average, 5 rooms)<br />
7.	The Cheese Wheel Tavern (cheap, 3 rooms)<br />
8.	Hammer and Chisel Tavern (workman&#8217;s, 7 rooms)<br />
9.	Singing Canary (workman&#8217;s, 6 rooms)</p>

	<p>Temples:<br />
10.	Zeus – King of the gods<br />
11.	Hestia – Goddess of Hearth and Home<br />
12.	Gaea – Goddess of the Earth<br />
13.	Hera – Goddess of Women</p>

	<p>Important Buildings:<br />
21.	Town Hall, Prison, Courthouse– Mayor also lives here<br />
22.	Baron Tryffin, Lord Ryell (Duchy&#8217;s Lord, now abandoned)</p>]]></content:encoded>
			<wfw:commentRss>http://www.seinc.org/blog/glossary/ryell-pass-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

